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Tuesday, November 30, 2010

New Video Games


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Mario Kart 7

Mario Kart 7 (マリオカート7 Mario Kāto Sebun?)[4] is an upcoming racing video game in the Mario Kart series. The game, slated for release in December 2011, is being co-developed by Retro Studios and Nintendo EAD[1] and published by Nintendo for the Nintendo 3DS.[4]
Similar to other games in the Mario Kart series, it incorporates various characters from the Mario games racing with one another on Mariogame-themed tracks. New additions to the game include hang-gliding attachments for karts and the ability to drive underwater.[5]

[edit]Gameplay

While carrying on from the traditional Mario Kart gameplay, Mario Kart 7 introduces several new gameplay features. Players are able to customize their vehicles, choosing from various frames which range in weight, a selection of tires which affect a kart's handling on certain surfaces and an additional gadget. The currently announced gadget is a hang glider attachment, which allows players to glide through the air after hitting certain ramps, collecting coins in midair or finding new routes that can only be reached in midair. Players can also drive underwater for the first time, offering various routes through each course. The game will also feature new weapons, such as the Fire Flower and the Super Leaf. The game can also be played in an optional first-person mode which utilises gyroscopic controls. Returning features include coins from Super Mario Kart, which increase a player's speed and defense, and the trick system from Mario Kart Wiiwhich lets players earn boost by performing tricks in the air.[6] The game will feature online multiplayer for up to eight players, and will also make use of StreetPass functionality.[7]

[edit]Development

Shigeru Miyamoto stated that the new sense of depth makes it clear where all the objects are.[8] GameSpotIGN, and Computer and Video Games have commented on the game's good use of 3D in the game, stating that it helps with judging distance,[9] "heightening that sense of falling,"[10] and giving more depth to viewing items and their effects, such as the "ink blot."[11] The three sites also praised the game's graphics in general, especially the frame rate of 60 frames per second while in 3D mode.[12][13]
A new feature is how characters interact with each other while driving. Characters not only turn their heads when another racer is nearby, but make faces as well, such as "glaring."[14]
The game was the number one most wanted 3DS game by IGN[15] and in a poll conducted by Official Nintendo Magazine.[16]
At E3 2011, it was announced that the game would feature more customization of karts than previous games, such as adjustment of tires, and will feature segments that would include hang-gliding and underwater races. The game is planned to be released this holiday season.[17] It was revealed during Nintendo's Developer Roundtable that Retro Studios contributed assets to developing one of the Donkey Kong themed levels.[18][19]
It has been confirmed that players will be able to play online, and exchange "Ghost Data" (a player's personal replays of their best race time).[20]
At Nintendo's 3DS Conference on September 13, 2011, two new characters were announced; Lakitu in a cloud kart and Metal Mario. A first-person view is also shown.[21] Mario was shown throwing new item of single fireballs. Also, online multiplayer mode was confirmed with racer awaiting selection of eight opponents (Mii characters) shown on map, similar to Mario Kart Wii online racing selection.

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Kirby's Return to Dream Land

Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii Hoshi no Kābī Wii?) and in Europe asKirby's Adventure Wii, is a Kirby video game and the eleventh platform installment of the series, in development by HAL Laboratory, and will be published by Nintendo. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirbyplatforming home console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The title is currently scheduled for release in North America on October 24, 2011, and in Europe on November 25, 2011.
Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which the titular character Kirbypossesses the ability to inhale and copy enemies in order to produce stronger attacks like: fire kirby, sword kirby,ect. The game supportscooperative multiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle DeeKing Dedede, and Meta KnightKirby's plot focuses on the characters retrieving the scattered pieces of a crashed alien spaceship.[3]
The game was first announced as a Nintendo GameCube title with a projected release date of late 2005,[4] but development was later shifted to its successor console, the Wii. While it was later denied that the game was still in development,[5] the game resurfaced in 2009 with an updated release date for that year.[6] The game was then presumed to be cancelled following the announcement of Good-Feel'sKirby's Epic Yarn in 2010, but was then officially re-announced at a financial results briefing on January 28, 2011.[7] The game was then playable at E3 2011 under the tentative title Kirby Wii, with a projected release date of Fall 2011 in North America.[3] Its final titles were announced in the following months.

Gameplay

Kirby's Return to Dream Land is a 2.5D side-scrolling platform game, controlled by holding the Wii Remote sideways. The main objective is to assist the alien Magolor, whose spaceship, the Lor Starcutter, has crash-landed on Pop Star. The player is tasked with collecting the scattered pieces of the spaceship, which are dispersed and hidden within the game's levels, each of which take place in various areas of the planet.[10]
Kirby's Return to Dream Land supports cooperative multiplayer for up to four players.
Kirby, the main protagonist, retains his signature ability to inhale indefinitely, allowing him to suck in nearby objects and enemies. The inhaled objects can either be propelled back out as projectiles or swallowed. Certain enemies, when swallowed, allow Kirby to extract their special qualities, giving Kirby access to a wide variety of different powers, called "copy abilities." Copy abilities are used to defeat stronger enemies and clear special environmental obstacles, though Kirby can only possess one copy ability at a time. Similar to Kirby Super Star, each copy ability has multiple forms of attack that are summoned depending on the player's button-presses. The game introduces more powerful, though temporary copy abilities called "Super Abilities," which are able to destroy multiple enemies at once as well as parts of the environment. Return to Dream Land features the return of several existing Copy Abilities, and is also the first game to feature Water Kirby, an ability which Kirby has until now only displayed in the animated series Kirby: Right Back At Ya!.There is also Whip Kirby and Leaf Kirby . Return to Dream Land also retains the ability to inhale multiple objects and enemies simultaneously to create a massive energy star for Kirby to expel.[11]
The game features a drop-in cooperative multiplayer system, which allows up to three additional players to be added or removed at any time. The three other playable characters, each possessing his own set of abilities, are Meta KnightKing Dedede, and Waddle Dee, but multiple Kirby characters are also allowed.[10] The players are able to ride on each other, and Kirby is the only character able to inhale the other characters and fire them at enemies.

[edit]Development

An early build of the game was first announced and demonstrated at E3 in 2005 as a title for the Nintendo GameCube. This build was similar to the graphical and gameplay style of the previous Kirby game, Kirby 64: The Crystal Shards, rendered in 3D but using traditional side-scrolling gameplay. It was also similar to Kirby Super Star for its (previous) feature to allow Kirby to create up to three helpers (CPU controlled unless it was moved by the other player) to help him on his quest. The game would also support multiplayer with up to four players.[12]On September 14, 2006, the Kirby game appeared on a list of upcoming Wii games, named Hoshi no Kābī (星のカービー lit. "Kirby of the Stars"?), set for release in Japan. The December 2006 issue of Nintendo Power removed Kirby from its list of GameCube releases, but did not place it on its list of Wii releases.
Matt Casamassina of IGN, posting on his blog, furthered the idea of a Wii release by stating that it would indeed be released for the Wii in 2007.[13] He compared it to Donkey Kong Barrel Blast, another game that was originally announced as a GameCube title, but eventually released on Wii. While the game did not appear at E3 2007, Beth Llewelyn of Nintendo of America confirmed the game "had not been abandoned."[14] The December 2007 issue of Official Nintendo Magazine claimed that a Kirby game for Wii was not in development.[5] On May 7, 2010, Nintendo confirmed that a Kirby Wii title was still in the making.[15][6]
Nintendo announced the game Kirby's Epic Yarn at E3 2010, a completely separate title that was in development by Good-Feel. The 2005 Kirby game was then presumed to have been cancelled until a Financial Results Briefing on January 28, 2011 re-announced the game with a release date set within the same year.[7] At E3 2011, the game was demonstrated in playable form under the tentative title Kirby Wii.[16] The game was later later re-named Kirby's Return to Dream Land in North America[8] and Kirby’s Adventure Wii in Europe.

Luigi's Mansion 2

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Luigi's Mansion 2, known as Luigi Mansion 2 (ルイージマンション2 Ruīji Manshon 2?) in Japan, is an upcoming video game currently being developed by Next Level Games for the Nintendo 3DS, and is the sequel to the 2001 game Luigi's Mansion. It was announced atElectronic Entertainment Expo 2011 during the Nintendo press conference on June 7, 2011.[4]
Development of the game started in late 2010, with Shigeru Miyamoto overseeing the production.[5] Miyamoto stated that he chose to work on the sequel simply because he "wanted to" after using the original game to test the hardware of the Nintendo 3DS.[6]

Gameplay

The gameplay of Luigi's Mansion 2 is similar to its predecessor. The game focuses on the adventures of Luigi, who is sent by Professor E. Gadd, through teleportation,[5] to explore various[4] haunted mansions and capture ghosts using the Poltergust 5000,[5] a specializedvacuum cleaner. Clearing the rooms of ghosts award the player keys, which open access into deeper areas of the mansion. The Poltergust 5000 can also be used to gather treasure hidden in various rooms.[7] Shigeru Miyamoto stated that Luigi's Mansion 2 will be more puzzled-oriented than the original, and Toad will assist Luigi in accomplishing various goals.[6] King Boo, who was the mainantagonist in Luigi's Mansion, will also appear in the game, though no details of his role are currently known.[8]
To capture a ghost, Luigi must first stun it using a flashlight. While the original game only required the player to simply shine the light upon the ghost, in Luigi's Mansion 2 the player instead charges the flashlight to release an intense burst of light, called a strobe, that acts similar to a flashbang.[7][9] When stunned, the ghost's hit points are exposed, allowing the player to vacuum and wrestle with the ghost to decrease its hit points until it is weak enough to be captured. Luigi can fight up to three ghosts simultaneously, but there is currently work being made in development to allow even more.[7] While the original game utilized the second analog stick on the Nintendo GameCube controller, several of Luigi's movements can be controlled using either button presses or motion control via the Nintendo 3DS gyroscope and accelerometer.

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Kirby Mass Attack

Kirby Mass Attack, known in Japan as Atsumete! Kirby (あつめて!カービィ Atsumete! Kābī?, lit. "Gather! Kirby")[3], is a puzzleplatformer game in the Kirby series developed by HAL Laboratory for the Nintendo DS. The game was released by Nintendo in Japan on August 4, 2011 and in North America on September 19, 2011. It will be released in Europe on October 28, 2011. The game was briefly mentioned at the end of the Nintendo E3 2011 press conference.

Plot

An evil wizard named Necrodius casts a curse on Kirby that splits him into ten pieces. Kirby and his many pieces must venture forth to defeat Necrodius and pull himself together.

Gameplay

The game is played by using the stylus to command up to ten Kirbys on the screen. Tapping the screen creates a star that the Kirbys can follow or cling onto. By tapping enemies or obstacles on the screen, players can send multiple Kirbys to attack them, with the player also able to flick individual Kirbys as projectiles. In order to defeat most enemies and progress through each level, the player must collect multiple Kirbys by collecting pieces of fruit. When 100 points of Kirbys are obtained, a new Kirby appears, with a maximum of ten controllable at any time. If a Kirby is hit by an enemy or obstacle, it will turn blue until the player reaches a checkpoint. If a blue Kirby is hit, it will turn grey and float away unless the player can drag him down and turn him blue again, with the game ending if the player runs out of Kirbys. Bonus items include lollipops, which turn all the Kirbys into giant Kirbys that can smash through everything, and hidden medals which can unlock minigames and bonus features. [2]

Reception

Kirby Mass Attack has currently recieved critical acclaim. NTSC-uk gave the Japanese version 9/10, stating that it is "one of the very best examples of stylus-based touchscreen controls on the system."[5]Destructoid gave the game a 9.5 out of 10 and afirming "Cleverly designed, overwhelmingly cute, and devoted to fun, Kirby Mass Attack is a game that should become part of your handheld library without question."

Super Mario (tentative title) is an upcoming platform game in the Mario series in development by Nintendo EAD Tokyo for the Nintendo 3DS. It will be released in 2011.[1] It was announced at Nintendo's Keynote Conference during the 2011 Game Developers Conferenceheld in San Francisco. While four screenshots and a tentative logo were shown, more details are slated to be revealed at the Electronic Entertainment Expo 2011.

Development


Super Mario screenshots shown at GDC 2011
In November 2010, Shigeru Miyamoto announced that both 2D and 3D Mario games are in the works for the 3DS.[3] He also described this particular game as "completely original" and a cross between Super Mario Galaxy and Super Mario 64,[1] and revealed that the game will utilize the 3DS gyroscope.[4] The game is being developed by Nintendo EAD Tokyo, which had previously developed Super Mario Galaxy and its sequel.[5]
Satoru Iwata pointed out that the game's tentative logo sports a tail, and stated that its purpose will be revealed at the Electronic Entertainment Expo 2011.[6] Miyamoto later stated that "it's what you think it is." While no exact release date has been announced, Miyamoto has stated he hopes to release the game during 2011.

Paper is about to go 3D...MARIO STYLE!!!! 
Paper Mario (ペーパーマリオ?) is an upcoming role-playing game in development for the Nintendo 3DS, and is a member of the Paper Mario series. The game was first revealed at the Electronic Entertainment Expo 2010.[1]

[edit]Gameplay

Gameplay in Paper Mario 3DS is similar to that of the original Paper Mario and its first sequel, where combat consists of turn-based battles,[2] though its papercraft visual style has been updated to take advantage of the 3D capabilities of the Nintendo 3DS in order to create a sense of depth.[3]

[edit]History

Paper Mario 3DS was announced on June 15, 2010 at Nintendo's E3 event, demonstrated only as a trailer.[2] Wired speculated that Paper Mario 3DS was "quite far along in development" due to the "variety of scenes, battles and exploration" seen.[4] A second trailer featuring newer environments was released at Nintendo World 2011 in Tokyo, Japan.


Mario & Sonic at the London 2012 Olympic Games is a sports video game developed by Sega Japan. It will be published by Nintendofor Japan and by Sega for North America, and Europe. The game is officially licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia. It is the third installment in the Mario & Sonic series after the commercial success of its predecessors. The game will be released on the Wii and the Nintendo 3DS handheld on a date to be announced, and is an official video game of the 2012 Summer Olympic Games.
Mario and Sonic at the London 2012 Olympic Games logo.png
Mario & Sonic on the Wii and 3DS is a collection of numerous events based on the Olympic Games. Players can assume the role of a Nintendo or Sega character while competing against the others in these events. 


Gameplay

Mario & Sonic at the London 2012 Olympic Games is a collection of numerous events based on the Olympic Games.[1] Mario & Sonicbrings together the two titular characters and eighteen more from both franchises to participate in environments based on the official venues of the 2012 Summer Olympics in London. The characters are divided into four categories: all-around, speed, power, and skill.[2]
Several Olympic events on the Wii, including soccerbadminton, and equestrian will debut alongside improved versions of previously existing events such as athleticsaquatics, and table tennis.[3][2] The Wii game will introduce new "Dream Events", which are alternate versions of Olympic events taking place in locations from older games of the Mario and Sonic series.[4] The Wii version also introduces new cooperative mechanics and a Party mode.[2]
The 3DS version will have over fifty Olympic-based events in single-player and multiplayer.[3]

[edit]Development

The first game in the series, Mario & Sonic at the Olympic Games, is the first official crossover title to feature characters from both Mario and Sonic The Hedgehog's respective franchises.[5] The Olympic Games were chosen as a setting since Sega and Nintendo felt its competitive sportsmanship was ideal for the once-rival mascots Sonic the Hedgehog and Mario.[6] Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s.[7] Sean Ratcliffe, vice president of marketing at Sega of America commented on whether the Mario & Sonic series had a future past its second installment, Mario & Sonic at the Olympic Winter Games. He said, "I think the key factor that decides the ongoing building of this franchise is basically success. Is the game successful? Are consumers happy with it?"[8]

A sequel was officially announced with a joint press release by Sega and Nintendo on April 21, 2011, after its predecessors sold over 19 million units combined.[3] It is an official video game of the 2012 Summer Olympic Games and is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia.[3] Early in its software developmental stages, a peripheral was considered to launch alongside the game.[9] Both versions are being developed by Sega Japan and will be published by Nintendo for Japan and by Sega for North America, and Europe. According to gaming magazine CVG, over 100 people are developing the game.[10] It will be released on the Wii and the Nintendo 3DS handheld on a date to be announced.



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